Ok, so, Alpha 2 went out as planned yesterday. After pulling an all-nighter, we managed to get through what we needed and get the full experience into a playable state.
Or so we thought. As soon as we sent out the email, we were barraged with a combination of bug fixes requests, feature requests, and general feedback that we've been working on fixing fervently over the last day and a half. Andy will probably be following this post up with more information on progress and testing and all that jazz, but we figured something of a status update was in order.
So far, one of the most interesting things we've found is that one of our largest worries, that hardcore players might harass the casual players to play their casual games to level up (along the lines of "WTF N00b, play more now!!!!!11"), was for naught. In fact, its been the casual players who have been the most vocal about wanting the hardcore players to play more. The casual players fervently want more badges/challenges unlocked, as well as more money, so that they can change their avatars.
Well, that's it for now...time to collapse
Bill
Wednesday, March 28, 2007
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