Sunday, March 18, 2007

New direction

With GDC under our belts, we came back and designed away about where we want to head. We've decided that going to rock star/music route is the best way to go in order to get the most casual gamers. The basic setup is that every person in the group is a band member that has a different instrument, that is easily changeable at anytime due to the casual gamers' whims. The hardcore game is now more like a traditional rpg along the lines of classic SNES Final Fantasys and Dragon Warriors. The group is now using special moves and abilities trying to bring the audience's excitement up.

This design also affords us a great deal of community that no other theme or design would work. Being in a band or musical group works much better than being in some party that's at war with the rest of the war. Fighting and competition are both aspects of games that have the potential to turn off casual gamers, while working together to play bigger venues and getting signed is more of a positive group goal. Our design also works much better in solving the PvP requirement that we had in our previous iteration. The hardcore gamer is able to play PvE against the audience anytime he or she wants without having to wait for someone else to fight.

There are a number of other ideas we're rapidly throwing into this iteration before alpha 2 (8 days!) so we'll keep you posted as more things happen.

Cheers!

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