A lot of work has been going into the UI for CasualCore. Edmundo & Joe have been working to give the entire web site a UI overhaul, as our current testing has shown that guests can't understand key features of our site. Henry and I have been working on various elements of the hardcore game, to make sure that players are not overwhelmed by the game, and can actually play it. Chris, Andy, and Charles have also been working to improve feedback on a lot of the other interaction methods, by adding more feedback to casual games and to avatar customization. By making it easier to explore the world we're trying to create, we're hoping that our guests, especially the casual players, will care more about this experience.
So far, this work has already seemed to bear some fruit, as various members of the team have found their casual players to be more communicative. We've finally had a number of players using the wall to communicate with their hardcore players, instead of bugging them in the hallways of the building. Hopefully, this means that when we launch alpha 3 to a wider audience, communication between people who don't already know each other will happen.
Monday, April 2, 2007
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