Saturday, February 9, 2008

Come Together

Not a whole lot has changed design-wise this past week; we've mainly been focusing on getting things done. Here are some visual samples showing the progress we've made in character styles and changes since last Spring:

  1. Issues


    As you can see here, we have the original character design from Bandology last Spring combined with the list of problems and changes that we want to make. A lot of the issues that we had with the old character designs stemmed from the fact that they looked a bit too much like children. We still like the "round" and friendly nature of them, we wanted to shift them towards a somewhat more adult and approach an edgier feel. Joe made a mockup of how some of these changes might work, but the characters still weren't completely right. The next point that we continued to was

  2. Character Lineup


    Joe went back and came up with a bunch of different character types, and we decided on the ones that we liked.

  3. Stock characters


    Here are the characters at their barebones without any clothing, or faces, creepily enough. We figured the proportions on these worked well enough. From there, Joe put some outfits on them to see how they might look.

  4. Outfits



    And here are the characters with a number of different outfits. Joe made them in order to be the difficult to pull apart and customize. This is to see if we can put icons on t-shirts, have holes in clothing, allow people to wear midriffs, and a number of other potentials. From here, we realized that the heads still look a bit too large, so Lisa and Joe have been tweaking with those as well.

Overall, things are going really well! The team has another week to gear up in preparation for the Game Developer's Conference next week in San Francisco. While there, we hope to do a bit of learning, a bit of networking, and a bit rejuvenating. After that, it'll be a solid crunch to midterm presentations, at which point we should have a solid vertical slice (i.e. one runthrough of the experience) to show to everyone.

Do comment below if you all have questions or suggestions, and we'll do our best to answer them! Until the next time, Rock on!

5 comments:

noj said...

hey i was wanting to know, what is the poster art for? and also how did you spread the word about the first beta and how do you plan on it now?

Andy said...

Hi noj,

The poster art is to be used a promotional material for our school project, but we're probably going to use it to advertise online once we release it. For the first beta, the word spread on its own, but this time around, we're going to have a more planned release.

Chris DeLeon said...

"Joe made them in order to be the difficult to pull apart and customize."

That means to read *easy* to pull apart and customize, right? Am I misreading, or just hopeful perhaps?

I really dig the character art!

Andy said...

Hi Chris, thanks for commenting!

Joe intended to make them difficult to pull apart, that way we knew what kinds of crazy clothes we could make (midriff, ripped things to show skin underneath, partial logos on shirts, etc.) If the assets that are difficult to pull apart are still do-able, the rest should be cake.

startover4 said...

Hi i was actually one of the first testers because i came to carnegie mellon for take your child to work day and the game was awesome so im pumped for the new release.