The team just got back from last week's Game Developer's Conference in San Francisco. We split up the first two days across a few different summits: the Casual Games Summit, the Worlds in Motion summit, as well as a quick sneak into the Independent Games Summit. I can really only speak to the Casual Games Summit since Carlos and I were the two members that attended it.
As our advisor Jesse Schell had mentioned prior to attending the summit, the general vibe that I got from the vast majority of the speakers was one of excitement. Just about everyone began their talk with how the definition of what makes a casual game is slowly dissolving. A few years ago, it was much easier to say that casual games are games that are played by 30-40-something year old soccer moms. With the growing popularity of casual games across a wider audience though, the definition of what makes a casual game casual becomes much blurrier.
After the two days of summits, the "real" conference began. We got to attend a wide variety of talks, met all kinds of crazy people, and got to meet up with a lot of ETC alums. One of the highlights of GDC was that three games (Skyrates, Polarity, and World of Goo) that were either made at the ETC or originated at the ETC were nominated for some kind of award at the Independent Games Festival. Congratulations!
Since we've been back, the team has been in overdrive, shifting the game from prototype to production. We're really excited about how things are going, and can't wait to show you all what we have in store for you. Hang in there!
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