Saturday, April 19, 2008

Long Live Rock

This past week has been spent implementing and testing all of the changes that I mentioned in the previous blogpost. Given what we've done so far, we really feel like we're getting closer to asynchronous cooperative gameplay. That said, we still have a long way to go in terms of polish, expressing certain ideas regarding how all of your bandmates are doing, and the progress that the band is making as a whole.

This Friday is soft opening, one of the major deadlines for the project. The team has to have a completed product on Friday, and the faculty will give us feedback and a hypothetical grade based on what we have on that day. From the feedback and grade that we get, we have roughly 1 1/2 weeks until Final Presentation to fix the issues and concerns that the faculty have.

Even though our project has longer term goals than just the duration of this semester, the core gameplay experiment that we've been toying with this semester has been the asynchronous cooperative gameplay. While there are approximately 7,234,108 features left to implement, the vast majority of them are tried and true game mechanics in most MMOs; these features won't require intense design so much as they'll need time. We'll be going through all of the iterations and playtests that we've done this semester to show how asynchronous cooperative gameplay has evolved over time.

Until then, here's a glimpse of what our website design is going to be like. Rock on!

1 comments:

rundmc said...
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